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Showing posts with label Another World Architecture. Show all posts
Showing posts with label Another World Architecture. Show all posts

Wednesday, June 8, 2011

How to Build 15 Stories Hotel in 2 Days

I found something, well, rather unique in YouTube today.
The video is actually quite old, dated about one year ago (in this Information Age, that's ancient, right?)
This is actually a time-lapse video of the construction of a hotel in China, which took only two days to build. And it’s said to be level 9 earthquake resistant.
To me, this sounds too good to be true, especially when it is from China unless they have an army of speedsters like The Flash to do the all the construction. So what do you think?


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Tuesday, April 12, 2011

The Awesome Architecture-Inspired Typography

 I have to confess I am a bit of a font nerd. I have a folder in my hard drive that contains around 1000 fonts (of which I only fool around with about 1/3 of them). Okay, maybe 'font nerd' is not right, 'font hoarder' is more like it.
Anyway, there are several fonts that I love to use on daily basis. For my architecture/CAD works I love to use Damned Architect because it's free, representing my hand written drafting font close enough and can be found here.

Saturday, March 12, 2011

Architect today...according to people 100 years ago

It's retro-futurism and it's awesome!
What is retro-futurism? According to this copy/pasted Wikipedia entry :

Tuesday, August 10, 2010

The Transcendent City / Richard Hardy

As everyone who's a regular visitor to this blog knows, my love for everything comic books/sci-fi/fantasy/speculative fiction/geeky stuffs has no bounds. That is why with glee I share this post. A prove that architecture can also be a interesting sci-fi subject, particularly from the utopian/dystopian future angle.


The Transcendent City / Richard Hardy:
A recent graduate from London’s Bartlett School of Architecture, Richard Hardy has produced a fascinating animation for Nic Clear’s Unit 15 that pushes futuristic architecture to a new level. Using David Foster Wallace’s ‘Infinite Jest’, a novel that questions certain aspects of Americans’ obsessive behavior – in terms of the intense fascination with entertainment, materialism, technology etc – the studio challenged students to analyze the implications of society’s “obsessive/addictive behavior…to develop tactics to cope with the difficulties of creating an architecture in uncertain times.”
More about the project after the break.

View toward Wind Generators © Richard Hardy

Thursday, June 3, 2010

The Flash as a builder (or the return of Silver Age sci-fi)

The Flash #2, which is released about 3 weeks ago (I know, it's a little late. Sorry), showed us the fight between the newly-resurrected Barry Allen and the future version of The Rogues-which apparently are heroes in the 25th century. As always in almost every case with superhuman fights, the civilians take the most suffering. But in this case, they are somewhat compensated, albeit a little...risky. What is it?

Tuesday, June 1, 2010

Architecture in Oa


I love it when every once in a while, comic book writers remind us that beneath their spandex and awesome powers, our beloved heroes and heroines are ordinary human beings with a day job.
Peter Parker rushes to his photography gig, Clark Kent tries to beat the deadline (he does that, doesn't he?), or just a scene of Bruce Wayne dozes off in the middle of Wayne Enterprise's board meeting. These scenes humanize these heroes and make them easier to relate to us, mere mortals.

Thursday, May 6, 2010

Another Lego I geek out about...

Post #50!
Time sure flies when you're having fun!
Thank for joining the ride everyone and thanks for never complaining about my geekish stupidity.

Wednesday, April 14, 2010

Green Screen : The Dystopian Future Ecology in Contemporary Sci-fi Movies

There are at least two reasons why I enjoy science-fiction in nearly every story telling medium.
One, sci-fi deals with the "what if" scenarios of everything we live in today : society, science, technology and differentiate them to the point that it relies on ours suspension of disbelief but somehow those imaginary elements are still within in the range of scientific possibility or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).
Exploring the consequences of such differences is the traditional purpose of science fiction, making it a "literature of ideas". Science fiction is largely based on writing rationally about alternative possibilities and I don't know why, but I always love exploring new possibilities especially regarding the choices we make today.

Tuesday, March 23, 2010

On Walls, Fences, Gates, Zombies, and Mutants

Whether we like it or not, whether we realize it or not, we humans are really territorial beings. We draw imaginary lines in our maps. We carve and slice the islands and continents that shaped our planet into tiny countries and sandwiched between these countries, we draw something called 'border'- a mark to emphasize what's "yours" and what's "mine".

Wednesday, March 17, 2010

On Pocket-Sized Things

We love miniaturize things. Good things come in small packages, they say. Our cell phones, computers both laptops and desktops are getting slimmer and smaller literally every six months and yet pack more power than ever before.

Wednesday, January 13, 2010

Another World Architecture : Liberty City from Grand Theft Auto IV and her sister city, Bandung, Indonesia

Even though Liberty City is loosely based on New York City, I always have this strange feeling that this virtual city is based on my hometown, Bandung. The similarity between the two towns, I find, is strikingly similar.





Liberty City is Richard Rogers' worst nightmare: a city designed for those in love with cars. The former advisor to the London Mayor, should he visit, is more likely to be mowed down by an out-of-control automobile than sip an overpriced latte in a pedestrianised piazza peppered with parasols. Foreigners who visit Bandung should also be careful lest he/she will be mowed down not by an out-of -control automobile but by public transportation drivers and motorbike riders who think that they are playing a real-life version of GTA IV or Need for Speed.


Bandung-whether the citizens realize it or not-also is a city built NOT for people, but for cars and those in love with cars. Try using the sidewalk and soon you'll feel you're in pedestrian hell as you'll also fight for the walking space with street hawkers, not to mention the difficult accesibility for those with different ability. The comparison between public space and parking space is also very unfair you'd think people in this city never steps out of their cars.


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It's really ironic since Thomas Karsten-the Dutch urban designer who built the city almost 200 years ago-designed the Bandung with the concept of "Garden City", an urban planning movement founded in 1898 by Sir Ebenezer Howard in the UK. Garden cities were intended to be planned, self-contained, communities surrounded by greenbelts, containing carefully balanced areas of residences, industry, and agriculture. From this perhaps Bandung once nicknamed "The Flower City".





Back to Liberty City, Despite the evident dangers, people flock to live here. Perhaps its the dramatic sunsets, the coastal location or Liberty City's aesthetic affinity with the Big Apple.





People also still loves Bandung despite those things mentioned above, despite the "Flower City" nickname getting more irrelevant, and despite the city gets more "mechanopolitan" than "humanopolitan" (I probably should discuss these terms later). I personally hope Bandung should never becomes like Liberty City or I'll start jump into a car, looting and shooting everyone within my sight.


...


Wait, now that's an awesome thought!


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Saturday, December 5, 2009

Another World Architecture : The Ultimate Work of Sir Norman Foster

Another World Architecture is my attempt to combine two of my favorite things in life : architecture and comic books-which is one of the reason why this blog exists in the first place. Under this label, I will try to write about the sometimes silly and always awesome architecture in the comic book world. There are always interesting building in the comic book world ; from the small apartment of Peter Parker in New York to the hi-tech tower that is the Baxter Building, from the dark dungeon of Doctor Doom in Latveria to the majestic royal palace of Wakanda.


And that's from Marvel alone.


Don't worry Marvel-haters, I will of course do some things with the architecture from DC Comics and other publishers as well. Who wouldn't wanna see the layout of Clark Kent's apartment? Or the Batcave? Or the "psyche-tecture" of Mr.X? Or Astro City?


I also plan to someday include architecture in the video game world but right now I don't have time to play video games anymore so maybe it will be very rare to do an article from a video game.


Let's begin our first installment!


Ask any architecture students or any architects you can find, chances are you're going to find they can tell you at least a thing or two about who Sir Norman Foster is. Even better, you may also find they mention two or three of his most famous works; be it the Central Office of Willis, Faber, & Dumas, or the Hongkong & Shanghai Bank. But I'm willing to bet that they have never heard of his work in Manhattan, New York. A multi story, super hi-tech building called The Triskelion.


What?


This is building doesn't exist in our world. It exists in the Marvel Ultimate Universe. For those of you not in the know, the Ultimate line is Marvel Comics' attempt to refresh their legendary icons in order for them to stay hip, current, and up-to-date in the 21st century. Our beloved Marvel heroes are being revamped, reintroduced as if they were new, and given new lives free from baggages of history and years of continuity. Indonesian readers perhaps remember when these titles are translated into Bahasa Indonesia several years a go-Ultimate X-Men and Ultimate Spider-Man. They were around for several issues before completely disappeared from the market.


The Marvel Ultimate Universe doesnt't necessarily replace the Marvel Universe proper though. The "classic" Marvel Universe (or "Earth-616" for us geeks) still exists and some might say becoming even better because of (or despite of) the appearance of the younger, fresher universe.


Anyway, enough with the backstory, let's return to the topic. In the Ultimate Universe, the Avengers that we all know and love is technically not a super-hero team, at least not in the traditional sense. They are formed by SHIELD (Strategic Hazard Intervention, Espionage, Logistic Directorate) to counter the growing number of "super-terrorism" after the event of 9/11. These super-soldiers are not even called superheroes, but rather "PMD" or "Persons of Mass Destruction". It is of course, as opposed to "WMD" or "Weapons of Mass Destruction".


In the third story arc, the U.S government even sent the team to Iraq in the current invasion. Apparently, George Bush of the Ultimate Universe thought why risk sending thousands of soldiers to invade a country when a dozen people can achieve the same results?


Perhaps writer Mark Millar (who loves to pepper his comicbooks writings with socio-political themes) intended to satirize our current culture and condition. Be it the war in Iraq mentioned above, or even the celebrity worship phenomenon we currently see everyday. As the premiere superhero team, The Avengers gain a rather luxurious treatment ; a toy line, magazine and TV interviews, a planned feature film, and yes, a kick-ass headquarters.


And this HQ is designed by none other by Sir Norman Foster himself and it's called the Triskelion.







The scan above is from Ultimate Avengers #1, cover-dated October 2009. The establishing shot of the Triskelion under re-construction. The building is almost demolished during the last bru-ha-ha with Magneto in the event called Ultimatum.


And this dialogue between Ultimate Nick Fury (modeled after a famous actor who then portrayed him in a cameo in two recent Marvel films, can you guess who?) and Hawkeye is the proof of who is the designer of this tower.









It's ironic to see that someone like Nick Fury still thinks design work is a luxury and feeling a little overcharged by Sir Norman like some newly-rich Indonesian people who thinks that paying an architect is merely paying for a worthless picture and an architect's work is secondary compared to...uh sorry. Got a little carried away there!


Come on, Nick! Good design is good business!


Alright, now that I'm feeling better, let's see the interior!







I say the deck and the steel frame is quite convincing to give us the impression of a Foster design. An impression of futuristic, neo-constructivist style that is his trademark although the frame kind of reminds me of Calatrava a little


While this style can give us a cold, unfriendly, industrial feeling but oh,...no! Ultimate Sir Norman can also give us a warm, cozy, and yet minimalistic interior office design...







...so minimalistic that the table looks like my 6th grade school desk.


Or perhaps Ultimate Sir Norman DID overcharge for his design work that it hurts the furniture budget.


So, what do you think? Although if it's up to me, I'd rather have Calatrava or Hadid to design my superhero HQ!



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